SPACE4GAMES

Do you want to get really involved with a certain game? Then SPACE4GAMES is the right place for you. Our mission: To be thorough, detailed, emotional and honest. We need a lot of support, both on the editorial side and financially. And if you want to talk to us or other readers or leave feedback, just contact us.

 

Image Alt

Star Citizen Roadmap 2019: All updates from 3.5 to 3.6

  /  Star Citizen   /  Star Citizen Roadmap 2019: All updates from 3.5 to 3.6

Star Citizen Roadmap 2019: All updates from 3.5 to 3.6

We update you regularly on how the Space Game Star Citizen is progressing – from update 3.5 to 3.6 and beyond.

Die deutsche Version dieses Artikels findet ihr hier.
Click here for the German version of this article.

In this article we tell you

  • what is planned for 2019 so far
  • what we are speculating on for Update 4.0
  • what the latest updates are for the Star Citizen roadmap

We updated the preview for 2019 on January 19. If you only want to read the summary of the current changes, click here for the current roadmap update.

For Star Citizen, the year 2018 was quite successful (and not only financial): The performance technology Object Container Streaming was successfully implemented into the game and provided considerably improved frame rates. In addition, the expansion of the game universe by the first planet became possible: Hurston is about twelve million km² in size and brings four additional moons of its own.

The first profession was also a complete success: Mining has become a demanding and fun job, as our detailed mining guide shows. At the same time, however, other planned contents were postponed. Refuelling and Recycling were moved into 2019 and the Planet ArcCorp did not make it into the past year either.

Das Bergbauschiff Prospector fliegt von Lorville aus zur Arbeit. © Cloud Imperium Games

The mining ship Prospector is flying to work from Lorville. © Cloud Imperium Games

So there’s a lot of content left for 2019 to catch up on – and of course the players would like some more stuff. What exactly is planned? When will the Stanton system finally be ready? Is there already a new system in the works? In this article we tell you what the current roadmap to Star Citizen shows and what progress developer Cloud Imperium Games (CIG) is making.

This article will be updated every time the official roadmap gets an update from the developers, which usually happens once a week. So don’t hesitate to bookmark this article.

Star Citizen Roadmap Preview: This is planned for 2019

CIG is currently recapitulating the last year and planning the new year. This also means that the plans for further releases will not be released until later, probably by the end of January. Until then, we only know the versions currently listed in the roadmap for 3.5 and 3.6.

March 2019: Update 3.5

What is planned for Update 3.5?

  • In a first revision of the plan for 3.5 on 01/18/2019, many new features were removed and replaced by improvements of current gameplay systems. Among other things, female characters are to be added, the planet ArcCorp including the moons Lyria and Wala, improvements to existing gameplay, the revision of the Origin 300 series, three other Reliant variants as well as a completely new flight model.

Characters

The customization of player characters is to be considerably improved by the so-called “DNA Face Customization”. Currently, there are only a handful of different premade faces from which players can choose. In the future, players should be able to customize the faces of their characters in detail and the system should allow almost infinite face variations for NPCs.

In addition, the female character model will be introduced for both players and NPCs. In addition, Tecia Pacheco (played by Katrina Nare, Doom), a new mission giver, will be introduced on ArcCorp.

Dieses Video wird von YouTube eingebettet. Es gelten die Datenschutzerklärungen von Google.

Locations

The planet ArcCorp should appear ingame, a planet completely covered with buildings (Coruscant, anyone?). In addition to the landing zone Area 18, which we previously visited in the so-called “Social Module” via the player hangar, further Points of Interest are planned. ArcCorp will be the second planet in the Stanton system and is expected to be around eight million km² in size.

ArcCorp comes with two natural satellites, the moons Lyria and Wala.

AI

The artificial intelligence in Star Citizen and Squadron 42 will be one of the biggest challenges for CIG this year. As already expected from us, the planned stealth-gameplay for the AI has shifted. Also the general flight behaviour of the AI pilots (e.g. use of the Quantum travel function) has been changed (now partly to be found in the gameplay section at the bounty hunt revision). Instead, the new flight model for the AI will be implemented and there will be improvements of the space combat behavior.

Gameplay

In this area, exciting new features such as a basic reputation and legal system were initially planned. Recycling was supposed to be a new profession and escort beacons were meant to make player escort missions possible. This was (temporarily) thrown out of the window in the first revision of the plan for Update 3.5. The new features were completely removed from the roadmap.

We will probably see them again when the new milestone plan for 3.7 and 3.8 is released. Update 3.6 will certainly be significantly revised as well.

Bis wir solche Warenmengen mit Transportschiffen wie der Hull E bewegen können, wird es noch etwas dauern, aber unsere jetzigen Handelsschiffe sollen bald per Escort-Beacon Schutz anfordern können. © Cloud Imperium Games

It will take some time until we can move such quantities of goods with transport ships like the Hull E. The escort beacons that transports should use to request protection have also been postponed again. © Cloud Imperium Games

Instead of new features, the focus of the March update is mainly on improvements to existing gameplay systems, but also on the new heat system. Heat is supposed to influence both objects and vehicles. For example, the overheating function in the new flight model plays a major role (more on this later), but it should also lay the foundation for ambient heat in the solar system. This is to be accompanied by improved and persistent degradation of ship components.

NPCs on whom a bounty has been placed are given the opportunity to escape by Quantum Jump. In return, environmental missions will be introduced that will allow NPCs to take action against players who have a bounty on them. In addition, AI security forces are to attack players with high crime ratings. Apparently, this feature is intended as a (temporary?) replacement for the planned legal system. It’s likely that we’ll have to wait longer for a sophisticated law and reputation system.

In addition to improvements to scanning, players will in future be able to assist AI ships in distress (AI Distress Beacons). The radar system in spaceships will be reworked (we would be happy if it would work at all!). Environmental factors should also influence the functionality of the radar.

Quantum Travel will be updated again. Improvements to the user interface and spline jumps (quantum jumps around planets and moons) are also on the agenda. Vehicle technology will be updated as well as the group system. In addition, the third version of Face / Voice-Over-IP (FOIP / VOIP) will be introduced.

In addition, improvements for weapon systems and weapon damage (distortion) are scheduled. Delivery missions for ArcCorp will be extended, but there are no details yet.

Ships and Vehicles

Origin’s 300 series ships are currently under revision and will be released with Update 3.5. The rework of the M50 was removed from the roadmap for now, the revision of the P52 Merlin has been included in update 3.6. The first Banu ship will come into play with the Banu Defender and will lay the groundwork for the Banu Merchantman, which players are eager for.

Die Banu Defender wird das erste spielbare Alien-Schiff der Banu und legt die Grundlage für die Merchantman. © Cloud Imperium Games

The Banu Defender will be the first playable alien ship of the Banu and lays the groundwork for the Merchantman. © Cloud Imperium Games

While the Constellation Taurus was also thrown out of the plan, the starter ship MISC Reliant gets three more variants with the Tana (combat), Sen (research) and Mako (information).

Weapons and Items

Four new weapons are planned for the update: the Gemini S71 (assault rifle) and the ballistic pistol Kastak Arms Coda. The Gallenson Tactical Systems GT-870 Tarantula Revision, a ship weapon, is also in the works. Furthermore, a Banu ship weapon will be introduced with the Singe Tachyon Canon.

Core Tech

New Flight Model

The new flight mechanics are eagerly awaited to replace the current flight model of the Alpha. During a panel at CitizenCon 2018, the developers discussed the new flight model in detail.

Dieses Video wird von YouTube eingebettet. Es gelten die Datenschutzerklärungen von Google.

For those who don’t feel like watching the whole talk, we’d like to summarize the information known so far. The new flight model should ensure that the flight behaviour of the spaceships feels more realistic. In addition, the different ships should behave completely differently and have clear advantages and disadvantages.

For this purpose we get direct control on the thrusters of the ship. If we push the throttle to the limit stop, the ship accelerates. If we pull the throttle back again, the speed of the ship remains the same, but the thruster output is reduced or switched off. To slow down the ship, a brake button must be activated.

The Afterburner will operate as ” Boost ” in the future, so there will be no more two acceleration buttons. Boost / Afterburner is nothing else than a keyboard shortcut for overclocking the thrusters. Overclocking gives us much more thrust on the engines, but at the same time much more heat is generated. This can lead to overheating, which in turn can cause (visible) misfires and damage to the respective thrusters.

During the flight damaged (or shot down) thrusters can manifest themselves in balance problems up to heavy rolling or inability to maneuver the spaceship. Such problems can be prevented with better engines: We should be able to replace single thrusters or buy a complete set. There will probably be a whole range of different variants from different manufacturers for very different budgets.

Mit dem neuen Flugmodell werden sich beschädigte oder abgeschossene Triebwerke deutlich aufs Flugverhalten auswirken. © Cloud Imperium Games / Mr. Hasgaha (Flickr)

With the new flight model, damaged or shot-down thrusters will have a significant impact on flight behaviour. © Cloud Imperium Games / Mr. Hasgaha (Flickr)

However, the thrusters can also be configured directly via the multifunction displays (MFDs). We should be able to overclock the thrusters, but also define a power limit to prevent overheating.

The flight behaviour will also be adjusted. Ships will drift considerably more in the future if they are flown above their safe speed limit. The faster the ship, the more difficult it will be to maneuver. Pilots can, however, use a speed limiter, i.e. specify a speed range that ensures that the ship always remains maneuverable.

The difference between space flight and atmospheric flight (i.e. within a planetary atmosphere) should also become considerably clearer. For example, the wind conditions and the resulting resistance will be clearly noticeable depending on the spacecraft. While a sleek Gladius can maneuver more easily, the less aerodynamic Aurora has far greater problems with air resistance.

Performance Improvements

As in every update, there will be performance improvements. In addition to general overhauls, these include updates to Object Container Streaming and Bind Culling. The preparations (so-called Lobby Refactor) for the Server Meshing (which, however, will probably not be released until 2020) have been removed from the plan for now. Server Meshing means the connection of several servers to a single game environment, which should increase the number of players significantly.

Kugeln und andere Waffenprojektile sollen über einen Projektilmanager noch realistischer dargestellt werden. © Cloud Imperium Games

Bullets and other weapon projectiles are to be represented even more realistically with the help of a projectile manager software. © Cloud Imperium Games

The introduction of a projectile manager is still planned. This is a realistic physical system for the calculation and representation of bullets and other projectiles. Additionally, improvements to textures and details of “hard” surfaces are planned. The revision of transitions between different surfaces (e.g. from ice to rocks or sand to objects) is currently no longer included in the roadmap.

June 2019: Update 3.6

What is planned for Update 3.6?

  • Among other things, a revision of the CommArrays is planned, the introduction of Refineries, physical inventories, the professions Repairing and Refuelling, the 890 Jump as well as the Cloud Tech.

Locations

The so-called CommArrays are to be revised and will be responsible for data transmissions and emergency signals in the game. In addition, Refineries are to be integrated into the game as the next step in future production chains. They are responsible for refining raw materials. Players will be able to sell their mining resources there, traders will be able to buy refined materials and sell them elsewhere in the universe.

AI

NPCs are supposed to master different combat styles. This applies to fps fights as well as dogfights.

Gameplay

The scanning system is to be expanded. For example, players should be able to find objects and locate spaceship signatures. In addition, the scanning system will now support missions.

Irgendwann sollen alle Gegenstände dauerhaft dort bleiben, wo wir sie ablegen. © Cloud Imperium Games

At some point, we should be able to keep all items permanently where we put them. © Cloud Imperium Games

Full persistence is one of the unique features that Citizen aims to achieve in the future. We should be able to take a coffee cup out of our apartment and place it on the surface of a moon without it disappearing from there. Instead, we find the cup at any time exactly where we left it. Part of this persistence are physical inventories, i.e. we can for example physically store weapons and other objects in lockers and pick them up again from there at any time. This feature is scheduled to be added in June.

The first variant of a guild system is also planned (memberships and special missions; attention: these are not player organizations!). Repairing will also be added as an additional profession in its first version. Players should be able to repair external damages of a ship manually. Also Refuelling should finally be possible. However, we suspect that one of the two professions will be postponed.

Ships and Vehicles

The release of the P72 Archimedes is scheduled for June. From update 3.5 comes the revision of the P52 Merlin. But much more exciting is the possible release of the luxury yacht 890 Jump.

Weapons and Items

The neutron gun MaxOx Neutron Repeater is to be released.

Dieses Video wird von YouTube eingebettet. Es gelten die Datenschutzerklärungen von Google.

Core Tech

The Cloud Tech is currently part of this update. As it is already reported to have made 74 percent progress, a release seems not unrealistic. In addition, further performance improvements will be made and improvements to the storage system for persistent items and insurance are planned for the server backend.

Where is Update 3.7 and what will Update 4.0 bring?

  • Update 3.7 and following updates are still in the planning phase at CIG. Update 4.0 could bring the first jump point and the first new star system next year (2020).

The plans for the updates in the second half of 2019 have not yet been completed. While Update 3.5 already received an extensive update on January 18, 2019, 3.6 will probably also be significantly revised. We will keep track of all changes in this article.

It is relatively safe that the Stanton system will be expanded this year. We hope for the implementation of the so-called Cloud Tech in June, which should ensure that we can explore and fly through the gas giant Crusader. In the upper atmosphere of the gas giant the landing zone Orison is planned, a flying city. Whether we will see this in the game this year, however, is extremely questionable, since CIG will concentrate in 2019 especially on Squadron 42. The single player campaign is expected to be feature-complete by the end of the year.

Soon we will provide you with a detailed roadmap analysis for Squadron 42.

In der oberen Atmosphäre des Gasriesen Crusader sollen wir die Landezone Orison anfliegen können. © Cloud Imperium Games

In the upper atmosphere of the gas giant Crusader, we should be able to fly to the Orison landing zone. © Cloud Imperium Games

In addition, the release of the third planet of the Stanton System, MicroTech, is expected by the end of the year. Furthermore, we will have to wait about what CIG has planned for this year.

Update 4.0 should be a significant step for Star Citizen again, but not as groundbreaking as the introduction of planetary technology with Update 3.0. We speculate that with 4.0 the next star system will be released and thus also the first jump point.

The Nyx system would be suitable for this, since the Planetoid Delamar (currently with the landing zone Levski included in the Stanton system) actually belongs to this system. So CIG could simply “move” Delamar and expand the universe. However, Stanton and Nyx have no known jump point connection between them. The Odin system, which is currently being developed for the Squadron 42 single player campaign, also has no connection to Stanton. Besides, CIG will certainly not release the system before the planned release of Squadron 42 in late 2020.

What do you think Update 4.0 could offer? What star system would you like to see? Tell us in the comments!

Roadmap Update for Star Citizen (January 18, 2019)

As we already mentioned earlier, CIG is currently in the planning phase for 2019. We therefore expect a substantial roadmap update with the new milestones of the year (3.7. and 3.8) within the next 2 weeks. Update 3.5, however, has already been significantly changed this week. We also expect changes for Update 3.6 shortly.

Reddit-User u/Odysseus-Ithaca regularly provides an excellent overview of progress on the roadmap.

Progress for Update 3.5

DNA Face Customization improves by a full percent, female characters stagnate. Mission giver Tecia Pacheco is a newcomer with 39 percent progress. The ArcCorp moon Wala is known to be finished, Lyria still stands at 89 percent. The Area 18 landing zone has gained seven percent. Planet ArcCorp receives its first progress measurement and stands at 50 percent.

The new reputation and law system, the salvaging profession, the escort service beacons and the stealth gameplay of the AI have been removed from the roadmap. The Constellation Taurus and the revision of the M50 are no longer on schedule as well. We may not see these features again until CIG has completed its year-round planning.

The removed features are replaced by a few new features and many revisions and improvements of already existing gameplay systems. The flight model update for the AI is at 92 percent, the improvements of space combat behaviour of the AI are still in their planning phase. This also applies to the new heat system, the AI Distress Beacons, the improvements of the vehicle radar, the degradation of ship components and the group system.

No progress has been made in expanding the delivery missions for ArcCorp, improving weapons and weapon damage (distortion) and bounty missions.

Das obige Bild zeigt die grafischen Verbesserungen an den sogenannten Hard Surface Shadern. Komponentenverschleiß ist hier ebenfalls sehr schön zu sehen. © Cloud Imperium Games

The picture above shows the graphical improvements of the so-called Hard Surface Shaders. Component degradation can also be seen here. © Cloud Imperium Games

Scanning improvements currently stand at 16 percent, the corresponding user interface at ten percent. Quantum Travel has made eight percent progress, the vehicle technology fourteen percent. The third version of FOIP / VOIP shows twelve percent.

The revision of the Origin series is progressing slowly. The Origin 300i rises to 49 percent, while the other variants (315p, 325a, 350r) have progressed by ten percent to a total of 20 percent. The Banu Defender is 23 percent complete, the Reliant Mako and Tana are at 20 percent. Reliant Sen stagnates at 76 percent.

In Core Tech, five features have been removed, including improvements to Object Container Streaming, Lobby Refactor in preparation for Server Meshing and the Organic Shaders. The new flight model remains stagnant at 85 percent. The projectile manager is at 12.5 percent, the Hard Surface Shader revision increases by 30 to 50 percent. Two new performance features will be added (Asynchronous Disconnection Refactor, rising to almost eight percent; Network OCS Stall Fixes, scheduled).

Progress for Update 3.6

The revision of the P52 Merlin has been moved here from Update 3.5. Apart from the Cloud Tech, which is at 74 percent, there has been no significant progress. We are waiting for a revision of the plan for 3.6.

About The Author

Chefredakteur SPACE4GAMES. Hat die Baldur's Gate-Saga 7 Mal durchgespielt. Bekennender "Life is Strange"-Fanboy. Gelegentlich Youtube-Täter auf Game.Play.Me.

Post a Comment