SPACE4GAMES

Do you want to get really involved with a certain game? Then SPACE4GAMES is the right place for you. Our mission: To be thorough, detailed, emotional and honest. We need a lot of support, both on the editorial side and financially. And if you want to talk to us or other readers or leave feedback, just contact us.

 

Image Alt

Anno 1800 Calculator – Production chains, buildings & more

  /  Anno 1800 Calculator – Production chains, buildings & more

Übersicht

Key:

User Entries
Materials
Needs
Luxury
Weapons
New World

Übersicht

Required houses

( Population + one material & weapon chain in each case)

330,5
15,0
157,0
20,0
120,0
8,0
10,0

Production Chains

Farmers

Back to overview

Timber

Unlock at at
Sofort
Reference Ratio
1
Lumberjack’s Hut
1
Sawmill
Reference
per Hour
240
Current240
Residential Houses
1,5
thereof
Farmers Houses1,5
Back to overview

Fish

Unlock at
50
Reference Ratio
Required Production
1
0,0
Fishery
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Residential Houses
0,0
thereof
Farmers Houses0,0
Optimal utilization of one Production chain
with800
or800
Back to overview

Work Clothes

Unlock at
100
Reference Ratio
Required Production
1
0,0
Sheep Farm
1
0,0
Framework Knitters
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Residential Houses
0,0
thereof
Farmers Houses0,0
Optimal utilization of one Production chain
with650
or650
Back to overview

Schnapps

Unlock at
100
Reference Ratio
Required Production
1
0,0
Potato Farm
1
0,0
Schnapps
Distillery
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Residential Houses
0,0
thereof
Farmers Houses0,0
Optimal utilization of one Production chain
with600
or600

Workers

Back to overview

Bricks

Unlock at
1
Reference Ratio
1
Clay
Pit
2
Brick
Factory
Reference
per Hour
120
Current120
Residential Houses
5,0
thereof
Workers Houses5,0
Back to overview

Sausages

Unlock at
1
Reference Ratio
Required Production
1
0,0
Pig Farm
1
0,0
Slaughter-
House
Reference
per Hour
60
Current0
Consumption
per Hour
0,0
Residential Houses
0,0
thereof
Farmers Houses0,0
Workers Houses0,0
Optimal utilization of one Production chain
with1000
or750
Back to overview

Bread

Unlock at
150
Reference Ratio
Required Production
2
0,0
Grain Farm
1
0,0
Flour Mill
2
0,0
Bakery
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Residential Houses
0,0
thereof
Farmers Houses0,0
Workers Houses0,0
Optimal utilization of one Production chain
with2200
or1650
Back to overview

Sails

Unlock at
150
Reference Ratio
1
Sheep Farm
1
Sailmakers
Reference
per Hour
120
Current120
Residential Houses
3,5
thereof
Farmers Houses1,0
Workers Houses2,5
Back to overview

Steel Beams

Unlock at
300
Reference Ratio
1
Iron Mine
2
Furnace
3
Steelworks
Reference
per Hour
240
Current240
Reference Ratio
2
Charcoal
Kiln
Residential Houses
43,5
thereof
Workers Houses43,5
Back to overview

Soap

Unlock at
300
Reference Ratio
Required Production
2
0,0
Pig Farm
2
0,0
Rendering
Works
1
0,0
Soap
Factory
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Residential Houses
0,0
thereof
Farmers Houses0,0
Workers Houses0,0
Optimal utilization of one Production chain
with4800
or3600
Back to overview

Weapons

Unlock at
300
Reference Ratio
1
Iron Mine
2
Furnace
6
Weapon
Factory
Reference
per Hour
240
Current240
Reference Ratio
2
Charcoal
Kiln
Residential Houses
28,5
thereof
Workers Houses28,5
Back to overview

Beer

Unlock at
500
Reference Ratio
Required Production
2
0,0
Grain Farm
1
0,0
Malthouse
2
0,0
Brewery
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
3
0,0
Hop Farm
Residential Houses
0,0
thereof
Farmers Houses0,0
Workers Houses0,0
Optimal utilization of one Production chain
with2600
or1950

Artisans

Back to overview

Windows

Unlock at
1
Reference Ratio
2
Sand
Mine
2
Glass-
Makers
4
Window
Makers
Reference
per Hour
240
Current240
Reference Ratio
1
Lumberjack’s Hut
Residential Houses
23,0
thereof
Farmers Houses0,5
Workers Houses2,5
Artisan Houses20,0
Back to overview

Canned Food

Unlock at
1
Reference Ratio
Required Production
8
0,0
Red Pepper Farm
Reference Ratio
Required Production
8
0,0
Cattle Farm
8
0,0
Artisanal
Kitchen
6
0,0
Cannery
Reference
per Hour
240
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
1
0,0
Iron Mine
Residential Houses
0,0
thereof
Farmers Houses0,0
Workers Houses0,0
Artisan Houses0,0
Optimal utilization of one Production chain
with11700
or7800
Back to overview

Sewing Machines

Unlock at
250
Reference Ratio
Required Production
1
0,0
Coal Mine
Reference Ratio
Required Production
1
0,0
Iron Mine
2
0,0
Furnace
2
0,0
Sewing
Machine
Factory
Reference
per Hour
240
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
1
0,0
Lumberjack’s Hut
Residential Houses
0,0
thereof
Farmers Houses0,0
Workers Houses0,0
Artisan Houses0,0
Optimal utilization of one Production chain
with4200
or2800
Back to overview

Rum (New World)

Unlock at
500100
Reference Ratio
Required Production
2
0,0
Sugar Cane
Plantation
2
0,0
Rum-
Distillery
Reference
per Hour
240
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
1
0,0
Lumberjack’s Hut
Residential Houses
0,0
thereof
Jornalero Houses0,0
Optimal utilization of one Production chain
with2100
or1400
or2800
or2800
Back to overview

Fur Coats (Alte Welt & New World)

Unlock at
500
Reference Ratio
Required Production
2
0,0
Cotton
Plantation
1
0,0
Cotton Mill
1
0,0
Fur Dealer
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
2
0,0
Hunting Cabin
Residential Houses
0,0
thereof
Farmers Houses0,0
Artisan Houses0,0
Jornalero Houses0,0
Optimal utilization of one Production chain
with2250
or1500

Engineers

Back to overview

Reinforced Concrete

Unlock at
1
Reference Ratio
1
Iron Mine
Reference Ratio
1
Coal Mine
2
Furnace
4
Steelworks
Reference
per Hour
240
Current240
Reference Ratio
2
Limestone
Quarry
Residential Houses
25,0
thereof
Workers Houses17,5
Engineers Houses7,0
Back to overview

Glasses

Unlock at
1
Reference Ratio
Required Production
1
0,0
Sand
Mine
1
0,0
Glass-
Makers
Reference Ratio
Required Production
1
0,0
Copper
Mine
2
0,0
Brass
Smeltery
3
0,0
Spectacle
Factory
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
1
0,0
Zinc Mine
Residential Houses
0,0
thereof
Workers Houses0,0
Artisan Houses0,0
Engineers Houses0,0
Optimal utilization of one Production chain
with9000
or5625
Back to overview

Advanced Weapons

Unlock at
500
Reference Ratio
1
Iron Mine
Reference Ratio
1
Coal Mine
2
Furnace
8
Heavy
Weapons
Factory
Reference
per Hour
240
Current240
Reference Ratio
8
Salpeter
Works
4
Dynamite
Factory
Reference Ratio
4
Pig Farm
4
Rendering
Works
Residential Houses
120,0
thereof
Farmers Houses12,0
Workers Houses33,0
Engineers Houses75,0
Back to overview

Penny Farthings (Alte Welt & New World)

Unlock at
500
Reference Ratio
Required Production
1
0,0
Iron Mine
Reference Ratio
Required Production
1
0,0
Coal Mine
2
0,0
Furnace
2
0,0
Bicycle
Factory
Reference
per Hour
240
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
4
0,0
Caoutchouc
Plantation
Residential Houses
0,0
thereof
Workers Houses0,0
Engineers Houses0,0
Jornalero Houses0,0
Optimal utilization of one Production chain
with6400
or4000
Back to overview

Steam Motors

Unlock at
500
Reference Ratio
1
Iron Mine
Reference Ratio
1
Coal Mine
2
Furnace
6
Motor
Assembly
Line
Reference
per Hour
240
Current240
Reference Ratio
2
Zinc Mine
4
Brass
Smeltery
Reference Ratio
2
Copper
Mine
Residential Houses

62,5
thereof
Workers Houses20,0
Engineers Houses37,5
Back to overview

Coffee (New World)

Unlock at
1000
Reference Ratio
Required Production
2
0,0
Coffee Plantation
1
0,0
Coffee Roaster
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Residential Houses
0,0
thereof
Jornalero Houses0,0
Obrero Houses0,0
Optimal utilization of one Production chain
with1700
or1062
or3400
Back to overview

Pocket Watches (Alte Welt & New World)

Unlock at
1000
Reference Ratio
Required Production
2
0,0
Sand
Mine
2
0,0
Glass-
Makers
Reference Ratio
Required Production
10
0,0
Gold Mine
4
0,0
Goldsmiths
6
0,0
Clock-
Makers
Reference
per Hour
240
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
1
0,0
Coal Mine
Residential Houses
0,0
thereof
Workers Houses0,0
Artisan Houses0,0
Engineers Houses0,0
Obrero Houses0,0
Optimal utilization of one Production chain
with20400
or12750
Back to overview

Light Bulbs

Unlock at
1750
Reference Ratio
Required Production
2
0,0
Sand
Mine
2
0,0
Glass-
Makers
Reference Ratio
Required Production
1
0,0
Copper
Mine
4
0,0
Filament
Factory
4
0,0
Light
Bulb
Factory
Reference
per Hour
240
Current0
Consumption
per Hour
0,0
Residential Houses
0,0
thereof
Workers Houses0,0
Artisan Houses0,0
Engineers Houses0,0
Optimal utilization of one Production chain
with12800
or8000

Investors

Back to overview

Champagne

Unlock at
1
Reference Ratio
Required Production
1
0,0
Sand
Mine
1
0,0
Glass-
Makers
1
0,0
Champagne
Cellar
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
4
0,0
Vineyard
Residential Houses
0,0
thereof
Farmers Houses0,0
Workers Houses0,0
Artisan Houses0,0
Optimal utilization of one Production chain
with4250
Back to overview

Cigars (Alte Welt & New World)

Unlock at
750
Reference Ratio
Required Production
1
0,0
Lumberjack’s Hut
4
0,0
Marquetry
Workshop
2
0,0
Cigar
Factory
Reference
per Hour
240
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
8
0,0
Tobacco
Plantation
Residential Houses
0,0
thereof
Farmers Houses0,0
Engineers Houses0,0
Jornalero Houses0,0
Obrero Houses0,0
Optimal utilization of one Production chain
with9000
or7200
Back to overview

Chocolate (New World)

Unlock at
1750
Reference Ratio
Required Production
1
0,0
Sugar Cane
Plantation
1
0,0
Sugar
Refinery
1
0,0
Chocolate
Factory
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
2
0,0
Cocoa
Plantation
Residential Houses
0,0
thereof
Jornalero Houses0,0
Obrero Houses0,0
Optimal utilization of one Production chain
with1875
Back to overview

Jewellery (Alte Welt & New World)

Unlock at
250
Reference Ratio
Required Production
1
0,0
Coal Mine
Reference Ratio
Required Production
10
0,0
Gold Mine
4
0,0
Goldsmiths
2
0,0
Goldsmiths
Reference
per Hour
240
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
6
0,0
Pearl Farm
Residential Houses
0,0
thereof
Workers Houses0,0
Artisan Houses0,0
Engineers Houses0,0
Jornalero Houses0,0
Obrero Houses0,0
Optimal utilization of one Production chain
with9500
Back to overview

Gramophones

Unlock at
3000
Reference Ratio
Required Production
1
0,0
Lumberjack’s Hut
4
0,0
Marquetry
Workshop
Reference Ratio
Required Production
2
0,0
Zinc Mine
4
0,0
Brass
Smeltery
8
0,0
Gramophone
Factory
Reference
per Hour
240
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
2
0,0
Copper
Mine
Residential Houses
0,0
thereof
Farmers Houses0,0
Workers Houses0,0
Engineers Houses0,0
Optimal utilization of one Production chain
with38000
Back to overview

Steam Carriages (Alte Welt & New World)

Unlock at
5000
Reference Ratio
Required Production
2
0,0
Copper
Mine
Reference Ratio
Required Production
2
0,0
Zinc Mine
4
0,0
Brass
Smeltery
Reference Ratio
Required Production
1
0,0
Coal Mine
Reference Ratio
Required Production
1
0,0
Iron Mine
2
0,0
Furnace
6
0,0
Motor
Assembly
Line
4
0,0
Cab
Assembly
Line
Reference
per Hour
240
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
1
0,0
Lumberjack’s Hut
8
0,0
Coach-
Makers
Reference Ratio
Required Production
4
0,0
Caoutchouc
Plantation
Residential Houses
0,0
thereof
Farmers Houses0,0
Workers Houses0,0
Engineers Houses0,0
Optimal utilization of one Production chain
with30000

Jornaleros

Back to overview

Timber (New World)

Unlock at
Sofort
Reference Ratio
1
Lumberjack’s Hut
1
Sawmill
Reference
per Hour
240
Current240
Residential Houses
3,0
thereof
Jornalero Houses3,0
Back to overview

Fried Plantains(New World)

Unlock at
50
Reference Ratio
Required Production
1
0,0
Fish Oil Factory
1
0,0
Fried Plantain
Kitchen
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
1
0,0
Plantain
Plantation
Residential Houses
0,0
thereof
Jornalero Houses0,0
Optimal utilization of one Production chain
with700
or700
Back to overview

Sails (New World)

Unlock at
100
Reference Ratio
2
Cotton
Plantation
1
Cotton Mill
1
Sailmakers
Reference
per Hour
120
Current120
Residential Houses
5,0
thereof
Jornalero Houses5,0
Back to overview

Ponchos (New World)

Unlock at
50
Reference Ratio
Required Production
1
0,0
Alpaca Farm
1
0,0
Poncho Darner
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Residential Houses
0,0
thereof
Jornalero Houses0,0
Optimal utilization of one Production chain
with800
or800

Obreros

Back to overview

Bricks (New World)

Unlock at
1
Reference Ratio
1
Clay Pit
2
Brick
Factory
Reference
per Hour
120
Current120
Residential Houses
10,0
thereof
Obrero Houses10,0
Back to overview

Tortillas (New World)

Unlock at
1
Reference Ratio
Required Production
2
0,0
Cattle Farm
1
0,0
Fried Plantain
Kitchen
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
2
0,0
Corn Farm
Residential Houses
0,0
thereof
Jornalero Houses0,0
Obrero Houses0,0
Optimal utilization of one Production chain
with1400
Back to overview

Bowler Hats (New World)

Unlock at
1
Reference Ratio
Required Production
2
0,0
Cotton
Plantation
1
0,0
Cotton Mill
1
0,0
Bombin Weaver
Reference
per Hour
120
Current0
Consumption
per Hour
0,0
Reference Ratio
Required Production
1
0,0
Alpaca Farm
1
0,0
Felt Producer
Residential Houses
0,0
thereof
Jornalero Houses0,0
Obrero Houses0,0
Optimal utilization of one Production chain
with1500

Post a Comment