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Star Citizen: Infos & Tips on performance (Update 3.7)

  /  Star Citizen   /  Star Citizen: Infos & Tips on performance (Update 3.7)

Star Citizen: Infos & Tips on performance (Update 3.7)

What about the performance and stability of Star Citizen Alpha 3.7? How do you get more FPS? We have tips for you.

The German version of this guide can be found in the linked article.
Die englische Version dieses Guides findet ihr im verlinkten Artikel.

We will answer the following questions in this article:

  • What are the system requirements for Star Citizen?
  • What about performance and stability in Alpha 3.7?
  • Which hardware can help to increase the performance of Star Citizen?
  • Which settings & software tricks can help to increase FPS?

Latest update: November 2019

A lot has happened since the release of Alpha 3.0 at the end of 2017 and the poor performance at that time. Many big and small improvements (e.g. the performance technology Object Container Streaming) have been introduced on the client side and the game world has grown considerably with the city planet ArcCorp and its moons.

Now developer CIG is reaching performance limits on the server side. A significant expansion of the universe now requires server-side Object Container Streaming. The developers are currently concentrating on this.

Meanwhile I’m playing Alpha 3.7 and telling you how the performance is now. Can I play fluently and without crashes? What can I do to achieve a stable 30 FPS?

Our test system

All performance statements in this article refer to the following system:

  • CPU: i7-4770K @3.50GHz
  • Graphics card: GTX 1080 Ti
  • Hard disk: Samsung SSD 840 EVO 250 GB

The game is played with a resolution of 3,840 x 2,160 (4K). Settings in game are all at maximum.

By the way: On the telemetry page of CIG you can see your system in comparison to other systems and quickly find ways to improve it.

Star Citizen Update 3.7: Solid Performance

Update 3.3 had introduced Object Container Streaming. To simplify things, it’s essentially invisible loading screens: Objects (such as spaceships, moons, planets, etc.) are only loaded into the RAM of our PC when we approach them. The work on the new technology caused a little delay of the eagerly awaited first real planet: Hurston.

The planet and its moons came soon after with Update 3.3.5 -- and the performance on Hurston as well as in the landing zone Lorville was comparable to the beginnings of planetary technology at first: Sometimes the FPS dropped below 20. With update 3.4 the Star Citizen Alpha became quite playable for the first time.

In April 2019 Update 3.5 arrived and with it the city planet ArcCorp, as well as its two moons Lyria and Wala. The universe grew and so did the computing demands for the player. Didn’t it? Well, the Object Container Streaming, which was already installed on the client side, works fine. Problems currently arise from the backend technology at CIG itself. As mentioned at the beginning, they are working on it.


Dieses Video wird von YouTube eingebettet. Es gelten die Datenschutzerklärungen von Google.

Currently there is already Update 3.7 on the live servers. I have tested the performance and stability extensively. It is noticeable that the general FPS produce fewer anomalies and actually stay around 30 FPS. In Area 18 or in Lorville on Hurston, the frame rates drop partially to 20-25 FPS, but without stutter. I had already mentioned in the past that Star Citizen plays quite fluently at 20 FPS.

Reloading textures still occur when flying over planets, but I have the feeling that they appear much smoother than before. When flying over ArcCorp, however, it is still quite noticeable when various buildings ” pop” into the screen. At one point I also experienced a graphic bug where large parts of ArcCorp were hidden under a violet texture. Only a restart helped.

Stability is very good: In several game sessions of two to three hours I only had one disconnect from the server. There were no crashes at all. Awesome as well: I can finally get into my bed in the Prospector and log out. This means I can now interrupt an extensive mining tour ( read our Mining Guide) at any time.

Star Citizen has reached a very playable state with Update 3.7, provided we have a fairly powerful PC. With a few small adjustments you might be able to tune your frame rate a bit. With a few small adjustments you may be able to adjust your frame rate some more. Please note that this information is no sorcery and can have different (or even no) effects depending on the computer.

Star Citizen Alpha 3.7: System requirements

There are no official requirements, but the following recommendations:

  • CPU with at least 4 cores (quadcore)
    In general: The more cores and the more up-to-date, the better. Star Citizen is very CPU-intensive. Many reports speak of an improvement in Star Citizen performance when the CPU becomes more up-to-date. Meanwhile, the core usage has been improved significantly by CIG, which also benefits older CPUs.
Flug bei Nacht mit der Avenger über Planet ArcCorp

Not only does it look fantastic to fly with the Avenger over ArcCorp at night -- everything runs smoothly. © S4G / Cloud Imperium Games

  • At least 16 GB of memory
    Many performance issues result from lack of memory. 16 GB RAM is highly recommended -- also for the Squadron 42 single player campaign. More isn’t wrong either. I personally have 32 GB RAM in my computer and I’m sure that this plays a significant role in the playability of Star Citizen for me. Tips for smaller RAM configurations follow below.
  • A high-end graphics card provides significant improvements
    The graphics card is now being used to full capacity. In update 3.7 the load on my GTX 1080 Ti often exceeds 80%. Of course there is still room for optimization by CIG, but the better the graphics card, the higher resolutions and better graphics settings you can use.

Tips & tricks to improve performance in Star Citizen

There are some basic tips you can follow to improve the frame rate and stability of Star Citizen Alpha 3.4.

Use SSD hard drive

Be sure to use a fast SSD hard drive for Star Citizen (or any other fast and graphics-intensive game). This is perhaps the most important performance tip of all. A normal HDD won’t work well.

Assigning Virtual Memory Manually

More physical memory is always better than editing virtual memory, but here’s how you can increase it or move it to a faster hard disk: In the Windows 10 search field (to the right of the Windows icon in the task bar), type “Control Panel” and click on the result.

Search for “System” and open the link. Navigate on the right to the submenu “Advanced system settings”. Select the tab “Advanced” and click on the button “Settings” under “Performance”. Select the tab “Advanced” again and click the button “Change” under “Virtual Memory”.

Choose a SSD hard disk on which Star Citizen is not installed. Then set your values under ” Custom Size”. For example, I have an initial size of 8000 MB and a maximum size of 16000 MB. Of course you can also set the initial size directly to 16000.

Squadron 42 is the singleplayer campaign for the space MMO Star Citizen -- and it will be no less demanding in terms of hardware.

Disable full-screen optimization

Searches the Star Citizen.exe file in the Star Citizen folder (located in Star Citizen -- Live -- Bin64). Right click on it and select “Properties”. Navigate to “Compatibility” and set a check mark under “Disable full screen optimizations”.

Prioritize Star Citizen (Windows 10)

Launch Star Citizen. Open the task manager. Navigate to the “Details” tab. Find the StarCitizen.exe and right click on the entry. Under “Set priority”, select “High”. By the way, you have to do that every time you launch Star Citizen.

Choose another server

Sometimes you get a server that just doesn’t run smoothly -- for whatever reason. Then change the server. Do not necessarily select “Best” from the server drop down menu, but select Australian (OFF) or European (EU) servers depending on the time of day. Especially when the nights are deep in Australia and America, the need for sleep among players in those countries can have a positive impact on your gaming experience.


Dieses Video wird von YouTube eingebettet. Es gelten die Datenschutzerklärungen von Google.

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About The Author

Chefredakteur SPACE4GAMES. Hat die Baldur's Gate-Saga 7 Mal durchgespielt. Bekennender "Life is Strange"-Fanboy. Gelegentlich Youtube-Täter auf Game.Play.Me.

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